Fighting Type
FightingAll matchup and roster data for this type, generated from Cobblemon official source files.
Total Pokémon
73
Single type
28
Dual type
45
Implemented
52
Type moves
58
Attack pros & cons
No effect against
Single-type matchups
| Defending type | Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Attacking as this type | 2 | 1 | 1 | 1 | 1 | 2 | 1 | ½ | 1 | ½ | ½ | ½ | 2 | 0 | 1 | 2 | 2 | ½ |
| Defending type | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | ½ | ½ | 1 | 1 | ½ | 1 | 2 |
Legend
Average base stats
Dual-type attack matrix
Damage multiplier for this type against every dual-type defending combination.
| Defending type | Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | — | 2 | 2 | 2 | 2 | 4 | 2 | 1 | 2 | 1 | 1 | 1 | 4 | 0 | 2 | 4 | 4 | 1 |
| Fire | 2 | — | 1 | 1 | 1 | 2 | 1 | ½ | 1 | ½ | ½ | ½ | 2 | 0 | 1 | 2 | 2 | ½ |
| Water | 2 | 1 | — | 1 | 1 | 2 | 1 | ½ | 1 | ½ | ½ | ½ | 2 | 0 | 1 | 2 | 2 | ½ |
| Electric | 2 | 1 | 1 | — | 1 | 2 | 1 | ½ | 1 | ½ | ½ | ½ | 2 | 0 | 1 | 2 | 2 | ½ |
| Grass | 2 | 1 | 1 | 1 | — | 2 | 1 | ½ | 1 | ½ | ½ | ½ | 2 | 0 | 1 | 2 | 2 | ½ |
| Ice | 4 | 2 | 2 | 2 | 2 | — | 2 | 1 | 2 | 1 | 1 | 1 | 4 | 0 | 2 | 4 | 4 | 1 |
| Fighting | 2 | 1 | 1 | 1 | 1 | 2 | — | ½ | 1 | ½ | ½ | ½ | 2 | 0 | 1 | 2 | 2 | ½ |
| Poison | 1 | ½ | ½ | ½ | ½ | 1 | ½ | — | ½ | ¼ | ¼ | ¼ | 1 | 0 | ½ | 1 | 1 | ¼ |
| Ground | 2 | 1 | 1 | 1 | 1 | 2 | 1 | ½ | — | ½ | ½ | ½ | 2 | 0 | 1 | 2 | 2 | ½ |
| Flying | 1 | ½ | ½ | ½ | ½ | 1 | ½ | ¼ | ½ | — | ¼ | ¼ | 1 | 0 | ½ | 1 | 1 | ¼ |
| Psychic | 1 | ½ | ½ | ½ | ½ | 1 | ½ | ¼ | ½ | ¼ | — | ¼ | 1 | 0 | ½ | 1 | 1 | ¼ |
| Bug | 1 | ½ | ½ | ½ | ½ | 1 | ½ | ¼ | ½ | ¼ | ¼ | — | 1 | 0 | ½ | 1 | 1 | ¼ |
| Rock | 4 | 2 | 2 | 2 | 2 | 4 | 2 | 1 | 2 | 1 | 1 | 1 | — | 0 | 2 | 4 | 4 | 1 |
| Ghost | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | — | 0 | 0 | 0 | 0 |
| Dragon | 2 | 1 | 1 | 1 | 1 | 2 | 1 | ½ | 1 | ½ | ½ | ½ | 2 | 0 | — | 2 | 2 | ½ |
| Dark | 4 | 2 | 2 | 2 | 2 | 4 | 2 | 1 | 2 | 1 | 1 | 1 | 4 | 0 | 2 | — | 4 | 1 |
| Steel | 4 | 2 | 2 | 2 | 2 | 4 | 2 | 1 | 2 | 1 | 1 | 1 | 4 | 0 | 2 | 4 | — | 1 |
| Fairy | 1 | ½ | ½ | ½ | ½ | 1 | ½ | ¼ | ½ | ¼ | ¼ | ¼ | 1 | 0 | ½ | 1 | 1 | — |
Legend
Moves of this type
| Move | Category | Power | Accuracy | PP |
|---|---|---|---|---|
| All-Out Pummeling The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | Physical | 1 | - | 1 |
| Arm Thrust The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row. | Physical | 15 | 100 | 20 |
| Aura Sphere The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. | Special | 80 | - | 20 |
| Axe Kick The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead. | Physical | 120 | 90 | 10 |
| Body Press The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. | Physical | 80 | 100 | 10 |
| Brick Break The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | Physical | 75 | 100 | 15 |
| Bulk Up The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | Status | 0 | - | 20 |
| Circle Throw The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Physical | 60 | 90 | 10 |
| Close Combat The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. | Physical | 120 | 100 | 5 |
| Coaching The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | Status | 0 | - | 10 |
| Collision Course The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it's a supereffective hit. | Physical | 100 | 100 | 5 |
| combattorque | Physical | 100 | 100 | 10 |
| Counter A retaliatory attack that counters any physical move, inflicting double the damage taken. | Physical | 0 | 100 | 20 |
| Cross Chop The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit. | Physical | 100 | 80 | 5 |
| Detect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Status | 0 | - | 5 |
| Double Kick The user attacks by kicking the target twice in a row using two feet. | Physical | 30 | 100 | 30 |
| Drain Punch The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. | Physical | 75 | 100 | 10 |
| Dynamic Punch The user attacks by punching the target with full concentrated power. This also confuses the target. | Physical | 100 | 50 | 5 |
| Final Gambit The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP. | Special | 0 | 100 | 5 |
| Flying Press The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. | Physical | 100 | 95 | 10 |
| Focus Blast The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | Special | 120 | 70 | 5 |
| Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. | Physical | 150 | 100 | 20 |
| Force Palm The target is attacked with a shock wave. This may also leave the target with paralysis. | Physical | 60 | 100 | 10 |
| G-Max Chi Strike A Fighting-type attack that Gigantamax Machamp use. This move raises the chance of critical hits. | Physical | 10 | - | 5 |
| Hammer Arm The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat. | Physical | 100 | 90 | 10 |
| hiddenpowerfighting | Special | 60 | 100 | 15 |
| High Jump Kick The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead. | Physical | 130 | 90 | 10 |
| Jump Kick The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | Physical | 100 | 95 | 10 |
| Karate Chop The target is attacked with a sharp chop. Critical hits land more easily. | Physical | 50 | 100 | 25 |
| Low Kick A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | Physical | 0 | 100 | 20 |
| Low Sweep The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | Physical | 65 | 100 | 20 |
| Mach Punch The user throws a punch at blinding speed. This move always goes first. | Physical | 40 | 100 | 30 |
| Mat Block Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. | Status | 0 | - | 10 |
| Max Knuckle This is a Fighting-type attack Dynamax Pokémon use. This boosts ally Pokémon's Attack stats. | Physical | 10 | - | 10 |
| Meteor Assault The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger. | Physical | 150 | 100 | 5 |
| No Retreat This move boosts all the user's stats but prevents the user from switching out or fleeing. | Status | 0 | - | 5 |
| Octolock The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn. | Status | 0 | 100 | 15 |
| Power-Up Punch Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | Physical | 40 | 100 | 20 |
| Quick Guard The user protects itself and its allies from priority moves. | Status | 0 | - | 15 |
| Revenge This attack move's power is doubled if the user has been hurt by the opponent in the same turn. | Physical | 60 | 100 | 10 |
| Reversal An all-out attack that becomes more powerful the less HP the user has. | Physical | 0 | 100 | 15 |
| Rock Smash The user attacks with a punch. This may also lower the target's Defense stat. | Physical | 40 | 100 | 15 |
| Rolling Kick The user lashes out with a quick, spinning kick. This may also make the target flinch. | Physical | 60 | 85 | 15 |
| Sacred Sword The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move. | Physical | 90 | 100 | 15 |
| Secret Sword The user cuts with its long horn. The odd power contained in the horn deals physical damage to the target. | Special | 85 | 100 | 10 |
| Seismic Toss The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | Physical | 0 | 100 | 20 |
| Sky Uppercut The user attacks the target with an uppercut thrown skyward with force. | Physical | 85 | 90 | 15 |
| Storm Throw The user attacks by striking the target with a fierce blow. This move always lands a critical hit. | Physical | 60 | 100 | 10 |
| Submission The user grabs the target and recklessly dives for the ground. This also damages the user a little. | Physical | 80 | 80 | 20 |
| Superpower The user attacks the target with great power. This also lowers the user's Attack and Defense stats. | Physical | 120 | 100 | 5 |
| Thunderous Kick The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat. | Physical | 90 | 100 | 10 |
| Triple Arrows The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target's Defense stat or make it flinch. | Physical | 90 | 100 | 10 |
| Triple Kick A consecutive three-kick attack that becomes more powerful with each successful hit. | Physical | 10 | 90 | 10 |
| Upper Hand The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. | Physical | 65 | 100 | 15 |
| Vacuum Wave The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | Special | 40 | 100 | 30 |
| Victory Dance The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats. | Status | 0 | - | 10 |
| Vital Throw The user attacks last. In return, this throw move never misses. | Physical | 70 | - | 10 |
| Wake-Up Slap This attack inflicts big damage on a sleeping target. This also wakes the target up, however. | Physical | 70 | 100 | 10 |
Pokémon of this type

Mankey
#0056

Primeape
#0057

Poliwrath
#0062

Machop
#0066

Machoke
#0067

Machamp
#0068

Hitmonlee
#0106

Hitmonchan
#0107

Heracross
#0214

Tyrogue
#0236

Hitmontop
#0237

Combusken
#0256

Blaziken
#0257

Breloom
#0286

Makuhita
#0296

Hariyama
#0297

Meditite
#0307

Medicham
#0308

Monferno
#0391

Infernape
#0392

Riolu
#0447

Lucario
#0448

Croagunk
#0453

Toxicroak
#0454

Gallade
#0475

Pignite
#0499

Emboar
#0500

Timburr
#0532

Gurdurr
#0533

Conkeldurr
#0534

Throh
#0538

Sawk
#0539

Scraggy
#0559

Scrafty
#0560

Mienfoo
#0619

Mienshao
#0620

Cobalion
#0638

Terrakion
#0639

Virizion
#0640

Keldeo
#0647

Chesnaught
#0652

Pancham
#0674

Pangoro
#0675

Hawlucha
#0701

Crabrawler
#0739

Crabominable
#0740

Stufful
#0759

Bewear
#0760

Passimian
#0766

Hakamo-o
#0783

Kommo-o
#0784

Buzzwole
#0794

Pheromosa
#0795

Marshadow
#0802

Clobbopus
#0852

Grapploct
#0853

Sirfetch'd
#0865

Falinks
#0870

Zamazenta
#0889

Kubfu
#0891

Urshifu
#0892

Sneasler
#0903

Quaquaval
#0914

Pawmo
#0922

Pawmot
#0923

Flamigo
#0973

Annihilape
#0979

Great Tusk
#0984

Slither Wing
#0988

Iron Hands
#0992

Iron Valiant
#1006

Koraidon
#1007

Okidogi
#1014