Dark Type

Dark

All matchup and roster data for this type, generated from Cobblemon official source files.

Total Pokémon

69

Single type

13

Dual type

56

Implemented

48

Type moves

54

Attack pros & cons

Super-effective against

Not very effective against

No effect against

None

Defense pros & cons

Resistant to

Immune to

Single-type matchups

Defending typeNormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
Attacking as this type111111½11121121½1½
Defending type1111112111021½1½12

Legend

4Double weakness2Super-effective1Neutral½Resisted¼Double resisted0No effect

Average base stats

HP76.3 (Rank #6)
Attack93.6 (Rank #3)
Defense71.4 (Rank #11)
Sp. Attack72.7 (Rank #8)
Sp. Defense68.9 (Rank #12)
Speed76.8 (Rank #4)

Dual-type attack matrix

Damage multiplier for this type against every dual-type defending combination.

Defending typeNormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
Normal11111½11121121½1½
Fire11111½11121121½1½
Water11111½11121121½1½
Electric11111½11121121½1½
Grass11111½11121121½1½
Ice11111½11121121½1½
Fighting½½½½½½½½½1½½1½¼½¼
Poison111111½1121121½1½
Ground111111½1121121½1½
Flying111111½1121121½1½
Psychic22222212222242121
Bug111111½1112121½1½
Rock111111½1112121½1½
Ghost22222212224222121
Dragon111111½1112112½1½
Dark½½½½½½¼½½½1½½1½½¼
Steel111111½11121121½½
Fairy½½½½½½¼½½½1½½1½¼½

Legend

4Double weakness2Super-effective1Neutral½Resisted¼Double resisted0No effectInvalid dual type (same + same)

Moves of this type

MoveCategoryPowerAccuracyPP
Assurance

This move's power is doubled if the target has already taken some damage in the same turn.

Physical6010010
Baddy Bad

The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon's physical moves.

Special809515
Beat Up

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

Physical010010
Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Physical6010025
Black Hole Eclipse

The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.

Physical1-1
Brutal Swing

The user swings its body around violently to inflict damage on everything in its vicinity.

Physical6010020
Ceaseless Edge

The user slashes its shell blade at the target. Shell splinters left behind by this attack remain scattered under the target as spikes.

Physical659015
Comeuppance

The user retaliates with much greater force against the opponent that last inflicted damage on it.

Physical010010
Crunch

The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.

Physical8010015
Dark Pulse

The user releases a horrible aura imbued with ill intent. This may also make the target flinch.

Special8010015
Dark Void

Opposing Pokémon are dragged into a world of total darkness that puts them to sleep.

Status05010
Darkest Lariat

The user swings both arms and hits the target. The target's stat changes don't affect the damage inflicted by this move.

Physical8510010
Embargo

This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.

Status010015
Fake Tears

The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.

Status010020
False Surrender

The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.

Physical80-10
Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Physical60-20
Fiery Wrath

The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch.

Special9010010
Flatter

Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.

Status010015
Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Physical010010
Foul Play

The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.

Physical9510015
G-Max One Blow

A Dark-type attack that Gigantamax Urshifu use. This attack hits a target using a move such as Protect or Detect.

Physical10-5
G-Max Snooze

A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn.

Physical10-5
hiddenpowerdarkSpecial6010015
Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Status0115
Hyperspace Fury

Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This also lowers the user's Defense stat.

Physical100-5
Jaw Lock

This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.

Physical8010010
Knock Off

The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

Physical6510020
Kowtow Cleave

The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses.

Physical85-10
Lash Out

The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.

Physical751005
Malicious Moonsault

The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force.

Physical180-1
Max Darkness

This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.

Physical10-10
Memento

The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.

Status010010
Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.

Status0-20
Night Daze

The user looses a pitch-black shock wave at the target to inflict damage. This may also lower the target's accuracy.

Special859510
Night Slash

The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.

Physical7010015
Obstruct

This move enables the user to protect itself from all attacks. Its chance of failing rises if used in succession. Direct contact harshly lowers the attacker's Defense stat.

Status010010
Parting Shot

With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting.

Status010020
Payback

The user stores power, then attacks. This move's power is doubled if the user moves after the target.

Physical5010010
Power Trip

The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power.

Physical2010010
Punishment

The more the target has powered up with stat changes, the greater the move's power.

Physical01005
Pursuit

The power of this attack move is doubled if it's used on a target that's switching out of battle.

Physical4010020
Quash

The user suppresses the target and makes its move go last.

Status010015
Ruination

The user summons a ruinous disaster. This cuts the target's HP in half.

Special09010
Snarl

The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

Special559515
Snatch

The user steals the effects of any attempts to use a healing or stat-changing move.

Status0-10
Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Physical701005
Switcheroo

The user trades held items with the target faster than the eye can follow.

Status010010
Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Status010020
Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Physical6010025
Throat Chop

The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.

Physical8010015
Topsy-Turvy

All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.

Status0-20
Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Status010015
Wicked Blow

The user, having mastered the Dark style, strikes the target with a fierce blow. This move always lands a critical hit.

Physical751005
wickedtorquePhysical8010010